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Tempus: The land of ruin
University year 2/academic project
(January - February 2022)
A short game demo that I worked in a small team to create as part as an academic project, primarily as a designer. Here I have shown one of the level designs/plans which was designed by the other designer I worked with. (Some rooms are removed/crossed out due to feasibility/timescale and the black line indicates player flow).
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My contributions:
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I worked closely with the other designer and gave feedback on their level design.
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I did some programming/scripting myself to test some things quickly, also because one of them was not active much at all.
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I worked on the levels in engine (Unreal engine 4).
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