

Level/Game designer and mapper
Featured projects
Denny Cheng
Aspiring game/level designer and student

One man's dream
Driven by passion
My passion and interest in game design, as well as art/drawing and playing around with modding tools/game engines, has enticed me to study game design and development courses. On top of refining my design skills, I have also developed many new skills such as documentation, teamwork, and programming. I have worked on many game jam projects in my free time as well as making map mods for games. Below are my skills and what software I have knowledge on. On top of that, I've done some playtest sessions for studios including an AAA studio. Thank you very much for reading.
Keyskills and experience
My tools of the trade
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Unreal engine 4/5
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Source engine/Hammer
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Unity
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Blender
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Clip studio paint
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Aseprite
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Piskel
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Adobe Flash/animate
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Adobe Photoshop
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MS Office suite
Hard Skills
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Level design/mapping in engine
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Unreal blueprints
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3D modelling (low poly/blender)
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2D art/animation (Clip studio paint/aseprite/piskel)
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Writing documentation
Soft Skills
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Problem solving
- Eagerness to learn
- Communication and listening
- Teamwork
- Time management
- Organisation
Experience/Education
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Participated in a few paid playtesting sessions for an AAA studio
- Worked on several game projects of different genres, game types etc.
- Worked on projects for several game jams
- Worked on custom maps for commercially released games
- Showcased a couple game projects I worked on at the National videogame museum in Sheffield
- Obtained a first class honours (73.2 marks) in BA Game design and development
- Obtained a DDD level 3 extended diploma in Creative digital media creation

"Gotta have opposites, light and dark and dark and light, in painting. It’s like in life. Gotta have a little sadness once in awhile so you know when the good times come. I'm waiting on the good times now.”