
Panic Room Reloaded
Ready or Not custom map (UE4)
(October - November 2022)
A map I created for a game called Ready or Not.
​
A remake of a SWAT 4 custom map I enjoyed a lot. I tried to recreate this to the best of my ability, trying to keep size the same, lighting and aesthetics, sourcing similar looking props. Of course, there are some changes I made, such as with lighting and some other minor changes. Mainly to try to draw players' attention to the control pad which reveals the hidden panic room.
I did want to try adding stationary lights for dynamic shadows, but stationary lights do not appear to work even when there are no errors in map check. This is a known issue with the mapping template (unofficial community mod as there are no official templates). Stationary lights appear to work for some but not for others. Unfortunately it seems like they don't work for me.
There appears to be a bug (as you can tell from the video) where glass shards may push NPCs, possibly pushing them to unreachable spots. Appears to be most likely (or only) in the room with the skylight. I'm not sure why this happens as I have used the same destructible glass on other maps but this doesn't happen, nor does it happen in other parts of this map. I've addressed this by toning down the destructible glass shards in that room and making them delete themselves after a couple seconds.
​
I've also included a playthrough video of the original SWAT 4 map for comparison.
Assets such as materials and models are free to use or used with permission. Credits/sources will be included with the download link.