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Snowed in

Ready or Not custom map (UE4)

(July - August 2022)

A small map I created for a game called Ready or Not.

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The rough premise is a terrorist group holding a wealthy and well known person of interest to send a message. Working alongside a criminal group who only want to steal objects of value, and the terrorist organisation accepting for the extra manpower (gameplay wise the map uses suspects from two different factions, as I wanted more suspect variety but there are only about three unique suspect models per group)

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With this map I wanted to try to do more with the map on top of physics objects, such as adding ambience and other world sounds. As well as breakable glass that the AI can also detect players through, so firefights can takeplace outside and so players have to take care on approach.

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I also wanted to try some environmental story telling, such as with the destroyed gate with the damaged truck to imply the suspects smashed their way through. And a petrol saw on the hinges of a safe to show they're trying to cut through to steal whatever is inside.

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Some visual artefacts such as a mirror like effect visible on the tree foliages and shimmering on shadows in the day map. I am unsure what causes this as it looks fine in the UE4 editor, likely something inherent with Ready or Not's rendering and the custom assets used.

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With this map I learned a bit more about lighting, fog, using ambience/sound and using BSPs as I made a full building than just an interior.

 

Assets such as materials and models are free to use or used with permission. Credits/sources will be included with the download link.

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