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Train of thought

University year 1/academic project

(March - April 2021)

A short game demo that I worked in a small team to create as part as an academic project, primarily as a designer. Here I have shown some level plans that were originally intended, but not used due to technical difficulties with the "mirror" mechanic.

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My contributions:

  • I worked closely with the programmers to playtest for bugs and to make sure mechanics are implemented

  • I worked closely with the other designer and artists to check level designs and make sure the aesthetics and art assets are consistent respectively.

  • I did some programming myself to test some things quickly, also because the programmers were not always available and one of them was not active much at all.

  • I checked up with each team member to make sure everything was coming along fine and that the project itself could come together fine.

  • I designed most levels.

  • I made the levels in Unity

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