
Train of thought
University year 1/academic project
(March - April 2021)
A short game demo that I worked in a small team to create as part as an academic project, primarily as a designer. Here I have shown some level plans that were originally intended, but not used due to technical difficulties with the "mirror" mechanic.
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My contributions:
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I worked closely with the programmers to playtest for bugs and to make sure mechanics are implemented
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I worked closely with the other designer and artists to check level designs and make sure the aesthetics and art assets are consistent respectively.
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I did some programming myself to test some things quickly, also because the programmers were not always available and one of them was not active much at all.
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I checked up with each team member to make sure everything was coming along fine and that the project itself could come together fine.
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I designed most levels.
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I made the levels in Unity